To: Students in Psychology 384, Research Laboratory in Human Factors
From: Susan Brennan and Tony Weaver
Date: Thursday, Jan. 29, 2009
Re: Assignment 1: Usability (Due Thursday, Feb. 3, 2009)
In this exercise, you will use an application that is new to you
and document your experience in detail. The result of this exercise will be a
memo addressed to: Susan Brennan and Tony Weaver, entitled something like
"Re: Usability of <fill in your application here> ."
Your memo should be well written, typed, and no more than three
pages (1 1Ú2-spaced) in length. Please read this entire page over carefully
before you begin, and see one of us if anything is unclear or if you need
suggestions for an application to use for this assignment.
For inspiration before you begin, make sure youÕve done the
reading in Don NormanÕs book The Design of Everyday Things.
1. Choose an application. Choose a particular software or internet
application (or version of an application) that you haven't used before, for
instance: an unfamiliar text editor, spreadsheet program, email program,
library reference program, music editor, drawing or image-editing program,
statistics program, or information interface from the internet (for example,
the CITI on-line human subjects training program or any other internet
application that you need to use for a task that has several steps). Make sure
you choose one that is NEW to you and that you can use to perform some specific
task (it shouldn't be so trivially easy that nothing can go wrong, or else you
won't have enough to write about). In your memo, first tell us what application
program you are going to try out, and in a sentence or two, note any previous
experience you have that may be relevant to your choice of application. Then
say how you would accomplish the task if you weren't going to use that
particular application.
Hypothetical examples: Perhaps you have done some image-editing,
but you have never used PhotoShop before. So you decide to document the
usability of Photoshop. Start by briefly describing your previous experience
with image-editing.
Or: You normally write your papers using Word 2004 for Mac. You
decide to try out a different word processor (this could even be a later
version of Word for Mac, or Word for PC). Start by briefly describing your
experience with your old text editor.
Or: You have never in your life used a spreadsheet program, but you
have an idea about what they're supposed to do. So you choose to try out Excel.
Start by stating that you have no experience, but say how you would normally
accomplish the functionality of a spreadsheet if you weren't using a computer
application.
Other suggestions: Final Cut (video editing), SuperLab
(experimental data collection), SPSS (statistics)
2. Decide on the task. In advance of trying the application out,
list at least three different things that you think you should be able to
accomplish with the application. If you want suggestions about what three
things to choose, feel free to ask one of us.
Example: For a drawing program, you might decide to create and
print three kinds of drawings, for instance: a freehand sketch, a diagram made
up of geometric elements, and a drawing that includes text (or else a collage
of drawings already contained in the computer).
Or: For the STARS library information system, you might decide to
see if a particular book or journal is currently available in the library, then
find a selection of books on a particular topic, and then find all the books
the library has by a particular author.
3. Take detailed notes. Now sit down with your application and try
it out. Make sure you take notes about what you try to do and what happens,
step by step. Mention the setting you're in (e.g., in Psych A 141 with a PC).
Then say how you start using the application. In several sentences, describe
what you see on the screen (or hear, etc.) and your initial impressions.
Include the initial instructions (if any) the program gives you, or any initial
options that appear on a menu, buttons, etc.. Then start using the application;
as you use it, write down each thing that you do (include what you type, any
selecting, dragging, or clicking with the mouse, any menu selections you make).
Write down what the computer does in response to your actions, or on its own
initiative (for example : "I selected FILE from the menu; a menu of options
appeared; I selected OPEN, and a dialog box appeared that asked for FILE NAME.
I typed in the filename README, and selected the DO IT button. A box popped up
saying FILE NAME "README" UNKNOWN."). Be sure to include any
false starts, error messages, or things you found puzzling. For repetitive
actions in your session, just describe them in detail once.
4. Describe successes and errors. As you keep a log
of your actions and the computer's, make it clear what you're trying to
accomplish in your task and when an action is successful. Note especially when
something weird or unexpected happens, or when you try to do something the
program won't let you do. When it's interesting, make a note of how you figured
out what to do next. Note also when you didnÕt know how to do
something at first, and describe how you figured it out (if you were able to
figure it out!). We are particularly interested in any errors you experience-
these include outcomes that you didn't intend, or misconceptions on your part,
or error messages from the computer. Were you able to figure out what went wrong?
Did you experience any dead ends, where you had to give up and start over? Why
do you suppose these problems occurred? Organize your notes and describe your
experience with clarity and detail in your memo.
5. Document: Now imagine that you have an extremely techno-phobic
friend who is going to try to do the same task that you just did. Write out a
short but very clear list of steps for that person; try to ensure that she or
he will avoid any errors that you encountered. Be sure to take his or her
perspective.
6. Conclude. End your memo by briefly summarizing your opinion about
the software application you used. Did you get all the parts of your task done?
Was the software easy and intuitive to use, or bumpy and frustrating? How many
mistakes or errors did you experience? What was easier or harder about using
this program than it would have been if you were using an alternative method
(for instance, one that did not involve using a computer)? Do you think that
with more experience on your part, the program would be significantly easier to
use, or is the interface so good that you feel like an expert after one
session? If you could have the designers of the program change anything, what
would you have them change?
Note: Be sure to address all of these points. You are to do this
assignment entirely on your own. The point of this assignment is to sharpen
your critical and observational powers, to encourage you to analyze your
interactive experience step by step, and to give you an opportunity to begin to
apply the concepts we have been covering. If you have any questions, please ask
one of us.